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While fidgeting with Firelights rule sor the Firelights jam I ran into completely reversing th way the game uses cards and dice. Pushing further I ended up with Into the draw.

This system used 52 cards to compose a player's hand, working against 2d6 opposition. A advantage/hinder mechanics helped pushing further character's customization. And beause this system is solo compatible there is a way to answer closed questions and of course an oracle with multiple ways to read it.

May your hand be great!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorOthy
GenreCard Game, Role Playing
TagsSolo RPG

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Click download now to get access to the following files:

Into_the_draw_v1-0-2.pdf 1.9 MB

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(+1)

Glad to see you like it! Thank you for your comment.

You're right about the lack of details about how to define a turn's end, I think I had it pictured in my mind but failed to completely right it down. You guessed right though, it's just one opposition roll.

I never thought about combos, but now I can see how I can extend this part to add more flavour, it's a neat idea, be sure I'll try to make it to a v2.

I should write an AP using this system, I know at least one person uses it and loves it, but I only tested on small oneshots myself. Maybe it's time for a new round.